Computational Drawings — Series I


This ongoing series of experiments seeks to develop compelling ways of melding analog and digital drawing techniques. The studies are abstract and scaleless, focusing less on the representation of form and more on potentials for representation itself. An array of tools—from digital to physical, 2D to 3D—is utilized to test notions of rule-based design, techniques of projection, and graphic strategies of lineweight and hatching. Emphasis is placed on rigorous and iterative processes of translating geometrical information from one form to another, with the intent of exploring new spatial and qualitative effects and discovering latent patterns. Engaging with the discipline’s long and rich tradition of developing experimental techniques of representation, these drawings aim to fuse the conventions of architectural drafting with emerging computational processes. 


Project Credits: 
Adam Marcus